AMBIENTUM BIOETHICA BIOLOGIA CHEMIA DIGITALIA DRAMATICA EDUCATIO ARTIS GYMNAST. ENGINEERING EPHEMERIDES EUROPAEA GEOGRAPHIA GEOLOGIA HISTORIA HISTORIA ARTIUM INFORMATICA IURISPRUDENTIA MATHEMATICA MUSICA NEGOTIA OECONOMICA PHILOLOGIA PHILOSOPHIA PHYSICA POLITICA PSYCHOLOGIA-PAEDAGOGIA SOCIOLOGIA THEOLOGIA CATHOLICA THEOLOGIA CATHOLICA LATIN THEOLOGIA GR.-CATH. VARAD THEOLOGIA ORTHODOXA THEOLOGIA REF. TRANSYLVAN
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The STUDIA UNIVERSITATIS BABEŞ-BOLYAI issue article summary The summary of the selected article appears at the bottom of the page. In order to get back to the contents of the issue this article belongs to you have to access the link from the title. In order to see all the articles of the archive which have as author/co-author one of the authors mentioned below, you have to access the link from the author's name. |
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STUDIA EPHEMERIDES - Issue no. 2 / 2012 | |||||||
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DIGITAL CULTURE’S INFLUENCE ON THE INDIVIDUALS. Authors: . |
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Abstract: Public sphere in the Internet age is shaped by the change of traditional practices of information consumption. An online user is forced to act in order to participate. This is the active, information seeking media user model. World Wide Web is a gigantic external memory, able to store huge amounts of data that are allegedly available to anyone. Even if the use of books during five centuries made linear thinking the main reasoning manner, now it is gradually replaced by a multitask, nonlinear thinking, which is more rapid, more fluid and more superficial in the same time. Internet users who are relying on this external memory have a better data analysis capacity, but lack more and more the synthesis capacity. The gigantesque external memory favor citizens’ “source amnesia”: they know the information, but they forget its source (and consequently they don’t question the source’s credibility). These relations configure citizens’ both information consuming and producing practices in the virtual public space. This paper’s aim is to investigate how young educated adult cybercitizens consume and produce information in the virtual space. Key words: cybercitizen, digital information consumption/production, linear and nonlinear thinking, public sphere |
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