AMBIENTUM BIOETHICA BIOLOGIA CHEMIA DIGITALIA DRAMATICA EDUCATIO ARTIS GYMNAST. ENGINEERING EPHEMERIDES EUROPAEA GEOGRAPHIA GEOLOGIA HISTORIA HISTORIA ARTIUM INFORMATICA IURISPRUDENTIA MATHEMATICA MUSICA NEGOTIA OECONOMICA PHILOLOGIA PHILOSOPHIA PHYSICA POLITICA PSYCHOLOGIA-PAEDAGOGIA SOCIOLOGIA THEOLOGIA CATHOLICA THEOLOGIA CATHOLICA LATIN THEOLOGIA GR.-CATH. VARAD THEOLOGIA ORTHODOXA THEOLOGIA REF. TRANSYLVAN
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STUDIA EPHEMERIDES - Issue no. 1 / 2017 | |||||||
Article: |
ACTION AND COMMUNICATION IN THE VIRTUAL WORLD OF VIDEO GAMES. Authors: ÁRPAD PÉTER. |
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Abstract: DOI: https://doi.org/10.24193/subbeph.2017.1.01 Published Online: 2017-06-20 Published Print: 2017-06-30 FULL PDF The ambition of this paper is to discuss the possible ways of analysing one of the latest media of our times, the video games. By way of preliminary, we attempt to define the new media element that we call video game, followed by an investigation into the possibilities of narrative/discursive and medial analyses applied to video games. We deem our article necessary as video games define our present to a great extent, filling in a considerable amount of time in the life of young and middle-aged individuals alike – still, there are very few domestic analyses on the complex narrative structures, rhetorical practices, and intermedial relationships of computer games. News on the extreme ‘overuse of computer games’ take charge of public discourse, reporting – otherwise rightly – on cases featuring computer game users for whom these media served as sources of inspiration for their engagement in violent acts. But, at the same time, we often tend to overlook the fact that this new medium offers excellent new possibilities for ‘taking possession’ of complex virtual worlds, establishing new types of communication media, and creating first-class narratives. Keywords: computer games, virtual worlds, game theory, new medias, allegory. References BEREGI, Tamás. 2010. Pixelhősök. A számítógépes játékok első ötven éve. Vince Kiadó, Budapest. FOUCAULT, Michel. 1998. A diskurzus rendje. In: Foucault, Michel: A fantasztikus könyvtár. Pallas Stúdió – Attraktor Kft., Budapest. GADAMER, Hans-Georg. 1976. Philosophical Hermeneutics. University of California Press, Berkeley–Los Angeles–London. HOLMES, James. 2012. Criminal Profiler Says Video Games Are to Blame for Colorado Movie Shooting. In: http://www.examiner.com/article/criminial-profiler-says-video-games-are-to-blame-for-colorado-movie-shooting. Accessed on: 09. March. 2013. JAUSS, Hans Robert. 1999. Recepcióelmélet – esztétikai tapasztalat – irodalmi hermeneutika. Osiris Kiadó, Budapest. KAISER, Simone. 2009. Winnenden Investigation: Father Helped German School Killer to Buy Bullets. In: http://www.spiegel.de/international/germany/winnenden-investigation-father-helped-german-school-killer-to-buy-bullets-a-648802.html. Accessed on: 09. March. 2013. KITTENBERGER, Kálmán. 1985. Vadász- és gyűjtőúton Kelet-Afrikában. Kentaur Könyvek, Budapest. NEWMAN, James. 2004. Videogames. Routledge, London–New York. PARKIN, Simon. 2012. Don’t Blame Video Games for Anders Behring Breivik’s Massacre. In: http://www.guardian.co.uk/commentisfree/2012/apr/22/video-games-anders-breivik-massacre. Accessed on: 09. March. 2013. PÉTER, Árpád. 2012. Egyedül a gép előtt, milliók a gépben. Mindennapi videojátékaink. Korunk December 2012. PIDD, Helen, 2012. Anders Breivik ‘Trained’ for Shooting Attacks by Playing Call of Duty. Breivik Tells Court He Practised His Shot Using a ‘Holographic Aiming Device’ while Playing Video Game. In: http://www.guardian.co.uk/world/2012/apr/19/anders-breivik-call-of-duty. Accessed on: 09. March. 2013. SICART, Miguel. 2009. The Ethics of Computer Games. The MIT Press. TAVINOR, Grant. 2009. The Art of Videogames. John Wiley & Sons Inc.–Blackwell, New York–Chicester–Weinheim–Brisbane–Singapore–Toronto. Internet Sources https://www.youtube.com/watch?v=BVxnfLTBhz4 http://www.theaustralian.com.au/news/breaking-news/taiwan-teen-dies-after-gaming-for-40-hours/story-fn3dxix6-1226428437223 http://www.history.com/this-day-in-history/columbine-high-school-massacre http://www.origo.hu/techbazis/szamitogep/20120327-ingyenes-jatek-keszul-a-nagy-magyar-csatakbol.html http://www.mobygames.com/company/appaloosa-interactive-corporation. www.pcguru.hu/pcguru/cikkek.php?cikkid=21408 http://modzone.web4.hu/cikk/philos-laboratories-egy-nagy-ceg-bukasa |
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