AMBIENTUM BIOETHICA BIOLOGIA CHEMIA DIGITALIA DRAMATICA EDUCATIO ARTIS GYMNAST. ENGINEERING EPHEMERIDES EUROPAEA GEOGRAPHIA GEOLOGIA HISTORIA HISTORIA ARTIUM INFORMATICA IURISPRUDENTIA MATHEMATICA MUSICA NEGOTIA OECONOMICA PHILOLOGIA PHILOSOPHIA PHYSICA POLITICA PSYCHOLOGIA-PAEDAGOGIA SOCIOLOGIA THEOLOGIA CATHOLICA THEOLOGIA CATHOLICA LATIN THEOLOGIA GR.-CATH. VARAD THEOLOGIA ORTHODOXA THEOLOGIA REF. TRANSYLVAN
|
|||||||
The STUDIA UNIVERSITATIS BABEŞ-BOLYAI issue article summary The summary of the selected article appears at the bottom of the page. In order to get back to the contents of the issue this article belongs to you have to access the link from the title. In order to see all the articles of the archive which have as author/co-author one of the authors mentioned below, you have to access the link from the author's name. |
|||||||
STUDIA DRAMATICA - Issue no. 1 / 2007 | |||||||
Article: |
ACTOR IN VIRTUAL THEATER. THEATER ACTING AND CINEMATOGRAPHIC / VIDEO IN THE MARK REANEY’S VIRTUAL PROJECTS: THE ADDING MACHINE AND WINGS / L’ACTEUR DANS LE THEATRE VIRTUEL. JEU THEATRAL ET FILMIQUE/VIDEO DANS LES PROJETS VIRTUELS DE MARK REANEY. Authors: OZANA BUDĂU. |
||||||
Abstract: This paper discusses ACTING in virtual theatre (with a main focus on the 1995 and 1996 virtual theatre projects The Adding Machine and Wings produced by the computer technologist and designer Mark Reaney) and argues the necessity of pluridisciplinarity (with a main focus on film and video acting techniques) in the formation of the actor. The duality of being immersed in a virtual medium – as they have to be perceived as a part of it – and of being in interaction with it – as they have to perceive themselves as being separate of it – is approached by these particular performers with a very disciplined, precise acting, with heigthen imagination and body training, with great disponibility to accept working in unfinished performance structures as dramatic agents whose importance is similar to any other dramatic agents, such as light, sound, virtual reality. The paper concludes that the actor in a virtual theatre is not a „diminished” actor, but a performer whose mediatised effect on the public is amplified by the interaction of all the scenic elements. This paper also includes inedite fragments of interviews taken in 2006 and 2007 with the creators of the two virtual projects. Keywords : actor, virtual theatre, film/video acting techniques, Mark Reaney |
|||||||